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Wednesday, April 27, 2011

Goodbye SETI

The SETI Institute has fallen on hard times:

In an April 22, 2011 email ... SETI Institute CEO Tom Pierson described in detail the recent decision by U.C. Berkeley ... to reduce operations of the Hat Creek Radio Observatory (and thus the Allen Telescope Array) to a hibernation state effective this month. NSF University Radio Observatory funding to Berkeley for HCRO operations has been reduced to approximately one-tenth of its former level and, concurrently, growing State of California budget shortfalls have severely reduced the amount of state funds available for support of the HCRO site.

This makes me sad. I know that in the past I've expressed some rather pessimistic views on the topic, but I've got no problem with passive scanning: it's safe and cheap, and (even though it's admittedly a long-shot) it has the potential to change humanity's outlook on the universe forever. I mean, can you imagine waking up one morning to see a headline like

INTELLIGENT ALIEN LIFE CONFIRMED!
We Are Not Alone!
(film at 11)

?

But maybe some eccentric millionaire will save the day. Ex-MS honcho Paul Allen has already given them $30 million to fund the initial array of telescopes. "In for a penny, in for a pound" -- maybe he'll pull out the seat-cushions on his sofa and dig around and find an extra $5 million to keep SETI running for a couple more years. I really hope so.

$5 million, though ... it's like pocket lint compared to the, what, $6+ billion that's been spent on the Large Hadron Collider? And SETI is a whole lot easier to explain to the average tax-payer. Although maybe that's a problem and not an advantage. Cynic that I am, if you tell Joe Citizen that "SETI is the search for intelligent life out in space", what he hears is "SETI wants $5 million to hunt for flying saucers." Which is probably not helpful.

On the other hand, if you tell him "The Large Hadron Collider will address some of the most fundamental questions of physics, advancing the understanding of the deepest laws of nature" ... well, hell, I'm not sure what the average person thinks of that. Probably something like "I dunno what it is, but all these science guys are backing it, so it must be a winner." The nice thing about basic pure research is that you never really know what's going to come out of it. So when people ask you questions, you can say pretty much anything you want: "it could lead to unlimited free energy", "it could solve global warming", "it could lead to new medical techniques", etc etc and so forth.

This is not to say that pure basic research is easy to fund -- just look at the poor Superconducting Supercollider that lost its funding in 1993. But SETI has connotations of "flying saucers" and "little green men"; The LHC is all about "the God Particle" and "Baryonic Matter" and cool impressive terms like that. Even Conan O'Brien couldn't make a good joke about Baryonic Matter. (The best I've ever managed involved the "Mushroom Mattar" at the local Indian buffet).

*sigh* Five million dollars. It seems like a trivial sum in some contexts, but I know from practical experience that It's Hard To Make Five Million Dollars. "Well, duh!" you say. But ... my day job involves working for a very large international corporation, one that grosses billions of dollars in revenue every year. A few years ago I was sent to South Korea to assist on a project, one that I can't talk about except to say that it was a very small piece of a much larger project that involved building a new city. My project had an estimated cost of $5 million USD. I met all kinds of VIPs and bigshots, was shown all manner of plans and forecasts and models and whatnot. There was a *lot* of money involved. I figured it was a no-brainer that my measley $5 million project would get approved -- probably rubber-stamped by some junior assistant project approval guy in a basement cubicle.

Boy was I wrong. There were endless meetings, demos, justifications, presentations. And every day the project team grew -- I never figured out what role 3/4s of them were supposed to be doing (although I had been forewarned by someone with prior experience: "Korea? Oh man ... you're gonna love the way they manage to squeeze in all of their cousins and uncles and friends on every deal" and as near as I could tell, he was totally (if not politically) correct).

Anyhow -- in the end, the project never happened. I was surprised: I thought that billion dollar corporate entities would trade off "minor" million dollar projects like pocket change. There's a classic sales principle wherein you attempt to sell the big dollar item first -- a $2000 suit, for instance, and then hit the customer up with $50 cufflinks, a $75 cravat pin, etc, which somehow seems less expensive in the wake of the two grand you just dropped. But that didn't seem to happen here.

In truth, I never did figure out what happened to kill the project. When I was over there, I saw a museum quality scale model of the proposed city, complete with lights and working bridges and cranes and such, it was about 15 meters long and probably cost at least a million bucks. So someone was throwing money around. Maybe my team just never met Daddy Warbucks. There was, frankly, a lot of stuff I never quite figured out: the Korean language is composed of about 5% English "loanwords", which means that if I listened very carefully, I could almost kinda get the feeling that maybe I understood about 1/20th of what people were talking about.

All in all, a most educational experience, I learned much. I learned that I could drink most Koreans under the table, and that I don't like Korean food. But the most important lesson I learned was: It's Hard To Make Five Million Dollars.

Good luck, SETI.

And now for something completely different: while Googling for something else I randomly encountered this gem: The Aesthetics Of Science Fiction Spaceship Design, which is the Master's thesis of one Kate Kinnear at U Waterloo. It's a 26MB PDF but fairly easy reading, and the topic is Pure Fun. It must be nice to have a Master's Thesis that other people will actually want to read. I stuck a $10 bill in my (paper) thesis back in 1985 and 4 years later I came back and checked and it was still there. It's probably there now.

Sunday, April 10, 2011

Cyberpunk at the Movies

What do the following four movies have in common?

If you said Jason Statham, you're 3/4s correct (Statham didn't appear in Death Race 2, which is a prequel to Death Race).

If you're into movie soundtracks you might guess "all four movies were scored by Paul Haslinger (ex-Tangerine Dream)". And despite impressing me, you'd still only be 3/4s correct -- Haslinger did brilliant scores for Crank and the Death Race movies, but Crank 2 was scored by the one and only Mike Patton (Mr. Bungle, Faith No More). Which was a good choice given the amount of over-the-top mayhem in the film.

This is admittedly a highly-subjective appraisal, but I would submit that these are four of the best cyberpunk movies to come out of the studios in recent years.

"Cyberpunk?" you say, incredulously. Yes, cyberpunk. Here's a few selection lines from the Wikipedia article on the topic:

Giant, multinational corporations have for the most part replaced governments as centers of political, economic, and even military power.

... many cyberpunk protagonists are manipulated, placed in situations where they have little or no choice, and although they might see things through, they do not necessarily come out any further ahead than they previously were. These anti-heroes--"criminals, outcasts, visionaries, dissenters and misfits" call to mind the private eye of detective novels. This emphasis on the misfits and the malcontents is the "punk" component of cyberpunk.

The settings are usually post-industrial dystopias but tend to be marked by extraordinary cultural ferment and the use of technology in ways never anticipated by its creators ("the street finds its own uses for things"). Much of the genre's atmosphere echoes film noir, and written works in the genre often use techniques from detective fiction.

Of course, I am (what fun!) picking and choosing and ignoring certain elements like direct neural connection into a mutual hallucination (ie, "cyberspace") and god-like Artificial Intelligences who manipulate humans for their own unknowable ends. But cyberpunk isn't a hard, fast set of rules; it's a set of (highly engaging) tropes that tend to pull us into the struggle of the "little man" against The System, and (we hope) allows us to share as he ultimately raises a defiant middle finger to the Powers That Be.

It's good stuff. And while I don't want to give away any spoilers, every one of these four movies tips its hat in one way or another to William Gibson (Neuromancer), Richard Kadrey (Metrophage), and Neil Stephenson (Snow Crash). Street culture, "grunge" technology, a manipulated anti-hero who nonetheless manages to "win" in some manner -- it's all there.

Crank 2 -- arguably the most outrageous of the four films, features a great musical score plus a number of cameos by some interesting figures in the music industry, namely Maynard James Keenan (Tool, A Perfect Circle), Danny Lohner (Nine Inch Nails), and Chester Bennington (Linkin Park).

It's just nice to see cyberpunk done right. It's been attempted before -- Vin Diesel's Babylon A. D. (2008) comes to mind, and the post-apocalytic Eastern Europe in the first half was quite well-done. But once the action shifted to New York, things quickly slid downhill.

Finally -- while we're on the topic of cyberpunk -- it's strange to me to hear people refer to Bladerunner as a "cyberpunk masterpiece". The Syd Mead production design gave the movie a dark, noir-ish texture that had something of a cyberpunk "feel" to it, no argument there. But the actual plot of the movie itself was basically "cop tracks down bad guys". And -- maybe this is just me -- the first time I saw it, I found myself hoping that Rutger Hauer would kick Harrison Ford's ass.

I've noticed this tendency of late for high school english teachers to put Dick's Do Androids Dream of Electric Sheep on student reading lists, and it makes me wonder if there is a sad "group-think" dynamic going on here. Dick wrote a lot of books, and DADoES is most certainly not one of his better works; it's simply (thanks to Bladerunner) his most well-known book. He's written much, much better: A Maze of Death and UBIK come to mind, as does A Scanner Darkly, which is a dark, serious book about Dick's life in the 70's drug culture that carries an anti-drug message about as strong as Hubert Selby Jr.'s Requiem for a Dream -- yet I fear that most people won't read the entire book and thus miss the point. It reminds me of that time in 1999 when David Howard, aide to the mayor of Washington, D. C., used the word "niggardly" while discussing a budget.

Of course, no discussion of cyberpunk in the movies would be complete without a mention of The Matrix.



I can't resist a final comment: if you like cyberpunk or the Death Race or Crank movies, you owe it to yourself to check out Richard Kadrey's novel Sandman Slim:

“The most hard-boiled piece of supernatural fiction I’ve ever had the pleasure of reading. … all confident and energetic and fresh and angry. I loved this book and all its screwed-up people.” (Cory Doctorow)

“The best B movie I’ve read in at least twenty years. An addictively satisfying, deeply amusing, dirty-ass masterpiece, Sandman Slim swerves hell-bent through our culture’s impacted gridlock of genres…it’s like watching Sergio Leone and Clive Barker co-direct from a script by Jim Thompson and S. Clay Wilson.” (William Gibson)

Sunday, March 27, 2011

Terms of Enrampagement

I've grown to be a huge fan of Archer (Thursdays at 10pmEST) on FX. It's an animated show about secret agent Sterling Archer and -- well, you just have to watch it yourself. It's raunchy, foul-mouthed, twisted, and hilarious. The two-part "Stage Two" and "Placebo Effect" that aired recently were amazing; "Placebo Effect" had some jaw-droppingly outrageous over-the-edge writing: Archer (who is fighting breast cancer) finds that criminals have been replacing cancer treatment drugs with sugar pills and Zima, and the result is non-stop violence and ethnic slurs and medical marijuana as he "rampages" his way to the top of the criminal hierarchy. Interrogating criminals by pretending to play Family Feud and blowing out their kneecaps with a shotgun probably doesn't sound like a recipe for comedy gold-- but it had me rolling on the floor. That's only a small part of the extremely "non-PC" frolics that the show pulls off, ending with a warm homage to one of the most memorable Magnum, P. I. episodes ever. Some of the very best television I've seen this year.

It sure ain't Little House on the Prairie. It may not work for you. But if you like television that pushes the boundaries, you really need to check out Archer.

Saturday, March 5, 2011

On Aliens

First things first: I definitely believe that there is other intelligent life in the universe. The universe is just too damn big for it to be just us humans. I guess it's kinda funny, I have a lot of faith in this, probably the kind of faith that Christians are supposed to have in Jesus. But I'll probably die without ever knowing for sure.

This does not mean I believe in UFOs. I'll concede that it's possible that Earth has been visited by extraterrestrials sometime in the past 4+ billion years. I even have my private suspicions that life on Earth may have started from some extraterrestrial "seed" -- some kind of spores or chemical precursors that floated through the void for a long time until they came to the Earth and somehow flourished and after a million or billion years became a thriving concern. Where did that seed come from? Who knows -- in one or more places life arose "naturally" and -- as living things are prone to do -- spread itself everywhere it could. I could be wrong and life really did arise spontaneously on Earth. I'm not complaining.

But people bring up the Fermi Paradox -- if life exists elsewhere in the universe, how come we haven't met them yet? There are many possible reasons for this:

  • We really are alone.
  • Intelligent life exists but it's uncommon.
  • There's a whole galactic Internet out there -- but it uses some kind of technology that we can't detect.
  • Etc.

I have my own thoughts on this. Part of the Fermi Paradox is the assumption that any intelligent species will completely colonize the galaxy in just a few million years, because they'll inevitably colonize nearby systems, and those colonies will eventually send out colonies, etc. It's a big self-replicating system that grows and grows until life is everywhere.

This may not be an original thought --and I have no evidence to support this, it's simply an idea -- but what if we are one of those colonies? Referencing the aforementioned "spore" idea, maybe we're part of the outwardly spreading wave, not yet at the point of sending out our own 'child' colonies.

Which still doesn't answer the question "where is everybody?". Strictly speaking, it's "improbable" that we would be the most advanced technological race in the neighborhood. But somebody has to be first, and it's not impossible that it's us. Just unlikely.

One theory -- one that I find easy to believe even though it scares the hell out of me -- is that advanced civilizations tend to be really, really quiet. Not because their communications technology is uber-efficient (although that won't hurt), but because It's A Jungle Out There.

The Russian astronomer Nikolai Kardashev came up with Kardashev Scale, which is one way of thinking about the sophistication of hypothetical civilizations throughout the universe:

  • A Type I civilization has achieved mastery of the resources of its home planet.
  • A Type II civilization has achieved mastery of the resources of its primary star and associated planets.
  • A Type III civilization has achieved mastery of the resources of its entire galaxy.

Neat, mind-expanding stuff, but one thing to take away from it is that civilizations use resources. Given that the universe contains a limited number of resources, some forward-thinking civilizations, recognizing that they are growing larger and larger, might decide that any competitors for resources are a Bad Thing.

I trust you can see where I'm going with this. The Great Big Silence In The Sky may be due to a combination of a) smart civilizations keeping themselves hidden and b) not-so-smart civilizations getting wiped out by other civilizations who want to eliminate the competition.

This is one reason why Alien Invasion movies drive me crazy. Sure, it's possible that the aliens want to "enslave" us for some unknowable reason. But I'll bet you a dollar that we don't have much to offer any civilization that's capable of interstellar travel -- except for our resources. Practically speaking, it'd be a lot easier to simply wipe us out and mine our system at leisure.

And believe me, we'd be easy to wipe out. I've been reading science fiction for over forty years and there's no shortage of ideas on how to kill off the human race, and that's just from writers trying to earn three cents per word. Imagine an advanced race who really put some serious thinking into the matter.

And forget Independence Day. Probably the simplest, cheapest, most pragmatic technique would involve dropping a big rock on us. Or a bunch of little rocks -- traveling at relativistic velocities. They wouldn't even need to leave their home system -- just put some kind of drive / navigation units on the rocks and point 'em at Sol and let 'em rip. When they get close enough they target Earth and *boom* it's Game Over for the human race.

I'm admittedly making a fair number of assumptions here: that interstellar travel is difficult and there's no way to travel faster than light, that advanced civilizations aren't necessarily peaceful and there's no magic way to create energy and matter (ie, resources) from nothing. I'd be happy to be proven wrong on any of these points.

Let's put all that aside for the moment, though, and assume that aliens don't want to kill us outright. Why won't they talk to us?

One thought I've had is that the aliens are out there -- and they don't want to talk to us. Either because we have nothing to offer them, or -- maybe -- because we scare the hell out of them.

Not that we're in any position to wage interstellar war at this point. But let's be honest: we are an aggressive, warring, intolerant species. Even our entertainment is full of violence, conflict, and an unspoken assumption that the human race is somehow superior. If we made radio contact with another race that was just like us, we'd be terrified.

A well-worn cliche in science fiction is that war-like races like us inevitably wipe ourselves out -- to the grateful relief of the peaceful races of the universe. What if that's true? Maybe they're out there just waiting for us to commit racial suicide.

One final thought on this topic: maybe it's quiet because everybody moved?

I'm serious. There's a passage from Carl Sagan's novel Contact that's always stuck with me.


"If we're figuring out ways to extend our lifespans, think of what those creatures on Vega must have done. They probably are immortal, or close enough. I'm a practical person, and I've thought a lot now about immortality. I've probably thought longer and more seriously about it than anybody else. And I can tell you one thing for sure about immortals: They're very careful. They don't leave things to chance. They've invested too much effort in becoming immortal. I don't know what they look like, I don't know what they want from you, but if you ever get to see them, this is the only piece of practical advice I have for you: Something you think is dead cinch safe, they'll consider an unacceptable risk."

One of the things that I think that most science fiction has gotten wrong, from square one, is the unspoken assumption that all life lives on planets. Planets are relatively unsafe places to live: you have to deal with earthquakes, volcanoes, asteroid impacts, and other things that make death easy and immortality difficult. I suspect that truly advanced civilizations -- who may indeed have achieved some form of immortality -- will live in nice, controlled, predictable, and secure space colonies. And these space colonies may not be located anywhere near a star. Stars are great energy sources but sometimes they act up and turn into supernovas and gamma ray bursters (from the Wikipedia article: "It has been hypothesized that a gamma-ray burst in the Milky Way could cause a mass extinction on Earth.") -- which can also be problematic for immortals.

So maybe they moved ... to some nice quiet safe place in the vast gulfs between galaxies. Which means they're very very far away, and also very hard to detect. What do they use for energy and other resources? I don't know -- maybe they took some black holes with them and use those for energy. Maybe they have a vast automated industrial pipeline, tens of thousands of light years long, that ferries in resources from neighboring galaxies. It's just a guess -- but if you're looking for total security, safety, and control over your environment -- it's hard to think of a better place to live than those dark, empty, and uneventful spaces that separate the galaxies.

Thursday, March 3, 2011

Obligatory iPad 2 Post

So the iPad 2 is out! Well, okay, not until March 11th, but now we know all about it: front-and-back cameras, dual core processor, thinner, lighter, chock-full of extra goodness -- at the same price. I confess that I enjoyed watching Mr. Jobs and his friends showing it off and rubbing some of their success in the competition's face: 100M iBooks downloads, 200M Apple accounts, 100M iPhones, and there was a killer line about iPad pricing: "ask our competition what they think of our pricing now".

I wonder if the iPad 2 will also emit the same mysterious energy rays that apparently turned me into a Fanboi.

As nice as the iPad 2 is, I don't think I'm going to jump in and buy 4 of them for my family. Or even 1 of them just for me. If I were filthy rich, I would ... but I'm not filthy rich. It's a little hard to justify dropping that kind of money again, with rumors of an iPad 3 in 4Q 2011.

It leads me to speculate on Apple's overall biz plan. I don't think I'm the only Happy iPad Owner who isn't going to mindlessly upgrade. Maybe the iPad 2 is targetted at all of those people who last year said "the iPad looks nice, but I'm going to wait until they release one with a camera". Surprise! To misquote Roy Batty: it's "time to buy".

I might change my mind and decide to buy one, but even if I do, I'm going to wait until after March 11 to see what the public consensus is. Just me being paranoid. If iPad 2 turns out to have some design flaw -- using FaceTalk too much makes it explode, say -- I'd rather read about it than experience it. If iPad 2 really is "a completely new design", then they completely new designed it awfully damn fast. Short product cycles make me nervous.

I have high hopes for iPad 3 (which is, I know, rumor-ware at best). But (again, speculating about what Apple marketing is thinking) I'm guessing the iPad 3 will be the one that's intended to make iPad 1 owners switch. My best guess is that it'll have a Retina display -- which would be totally awesome but it's the kind of change that ripples down into each and every little subcomponent and will probably raise the price. But I'd almost certainly pay for it. And I would rather wait for it to be done correctly than settle for a bugged-up rush job.

All that said, the part of the announcement that got me really excited was towards the end, which can be summarized as "iMovie for iPad: $4.99; Garage Band for iPad: $4.99".

Tuesday, February 22, 2011

Glee / Tool

So I'm sitting here watching Glee (not because I really want to) and, for an episode that's supposed to be on an anti-alcohol theme, so far they've sung "One Bourbon, One Scotch, One Beer" and Pat Travers' "Snortin' Whiskey, Drinkin' Cocaine" ... okay, I'm lying about that last one. But it would have been awesome. Actually -- I think the writers maybe had some trouble finding a reasonable "alcohol is bad" song -- God knows I'm having a difficult time thinking of one myself except for Tool's "Sober" ... be still my heart, would the Glee gang cover Maynard and the gang? Oh please please please please yes!!!!

Naw, it'll never happen. But it's fun to think it might.

[Update: for some reason Comments don't seem to be working right. That said, I've had someone point out that Pink's "Sober" and Mike Cross's "I Don't Need Another Hit" are songs with "booze is bad" messages. Frank Zappa's "Cozmik Debris" is another (and, like the Tool song, it's another one I'd love to hear the Glee kids attack, but it'll never ever happen), and Googling about I guess there's an entire musical genre called "straight edge" that promotes a no drugs / no alcohol lifestyle. Here's a Yahoo Answers page that goes deep into it.

I guess I was not surprised to read that last night's episode of Glee was not well-received by a number of viewers -- the consensus being that showing the main characters using alcohol with no dire consequences is "against the rules". As near as I can tell, they thought the show needed to end with everyone tearfully singing at a funeral. I guess at one time it really was against the rules, back when the Reagans started their "Just Say No" program and (so the stoary goes) Hollywood and television were given strict 'guidelines' about how drug abuse must always be portrayed in a negative light, etc. Strange that today it's "edgy" to do a show that tries to portray the less-than-lethal aftereffects of (moderately responsible) alcohol consumption.

Personally, I don't drink -- which oddly enough seems to make many people think I'm an alcoholic. Go figure]

Wednesday, February 9, 2011

iPad Music Round-Up

I spent some quality time this weekend with my Mac and my iPad and lots and lots of music and synthesis software -- my goal, modest though it be, is to drive a software synthesizer from my iPad. I succeeded, but not really in the manner that I expected. I started naively with an Apple Camera Connection Kit, which I figured would give me USB/MIDI out from my iPad that I could plug into my Macbook Pro.

Alas, things aren't that simple.

On the plus side, the iPad / CCK will drive a hardware synthesizer through a cheap USB MIDI converter cable (given that the iPad app is written to output MIDI). And I can drive my Macbook from a hardware MIDI controller device (via the same USB MIDI converter cable).

But it appears that currently the only way to drive a softsynth from an iPad is via wifi MIDI or wifi OSC -- call me weird but I'd kinda rather be able to do it via a cable connection. Also / of course, the app has to be written to output MIDI or OSC, and you'll need some kind of server on your computer to 'catch' the MIDI or OSC messages and route them to your softsynth. In case you're looking to do this, it appears that at this time you basically need two additional pieces of software: DSMI Server (for MIDI) and OSCulator (for OSC). Once you've got those up and running, you can run your favorite VST Host or DAW and go happily on your way. At least that seems to be how it's working for me; I'm still learning a lot of stuff and so I reserve the right to come back here and revise any errors I may have made.

I'm beginning to notice that iPad music apps are tending to fall into natural categories:

  • Sound Generators - There are a lot of these: mini-synthesizers with keyboards or other controls, "drum machines" that play sequences of sampled sounds, etc. These tend to be self-contained systems that may (but probably don't) function as MIDI / OSC controllers (and may or may not accept MIDI / OSC commands as input).
  • Mini-Studios - Basically a "Sound Generator" on steroids, it may also include a sequencer, sampler, FX, recorder, and other goodies to allow you to actually create songs. Probably attractive to musicians who tend to have long commutes -- also relatively inexpensive compared to a notebook / desktop computer DAW setup.
  • Alternative Controllers - New or unusual systems that allow one to make music via non-traditional controls; MorphWiz, Mugician, and iJammer (below) are fine examples of these. Sometimes they'll output MIDI / OSC to an external synthesizer (a trend I would like to encourage). In any event, these are intended as serious interfaces and not simplified "musical toys".
  • Musical "Experiments" - Amos (see below) is one of these: it generates music or sounds according to certain principles, probably has on-board sound capabilities but may also offer MIDI / OSC -- there are probably parameters you can adjust and then you let it run and it makes "music".

That said, I've acquired a number of samples from each category -- and I find that I'm drawn to the Alternative Controllers. Yes, you can make an iPad generate some really cool sounds, but compared to the multitude of VST software synthesizers out there, the iPad really can't compete.

Below is a round-up of some of the more interesting items I looked at this weekend. It's by no means comprehensive and my comments are based on what I read on the iTunes and developer's websites (ie, I did not buy all of these). I hope this will prove informative / interesting to anyone who's just starting to get into iPad music.

Hardware

prices may have changed by the time you read this

Alesis IODock: unknown
More info
Comments: I think this is gonna be big. Really big. Especially as iPad 2.0 comes out, and a lot of musicians will find themselves using the 2.0 for FaceTime and so forth, while the "old" iPad gets pressed into semi-permanent duty as a music device.

USB MIDI Music Cable Converter Keyboard Interface Cable Adaptor Keyboard to PC Support XP/Vista/MAC: $2.71
More info
Comments: It works as described above. I've seen music stores selling these things for $30+, so if you're looking to buy, go online.

Apple iPad Camera Connection Kit: $29.00
More info
Comments: You know it and love it (or not).

Line6 MIDI Mobilizer: $69.99
More info
Comments: A dedicated MIDI output for iPad. People seem to like it, but apparently your app has to be written to talk to Line 6's library for it to work. Currently it seems like something of a gamble as to whether or not it will become a de-facto standard.

GuitarJack: $149.00 (!)
More info
Comments: A handy (and pricey!) device that definitely fills a niche. I don't see it catching on unless the price falls dramatically.



Article of Interest



iPad Software

prices may have changed by the time you read this

touchOSC: $4.99
iTunes page : Developer's page
Comments: Allows one to build custom layouts of controls that output OSC signals over wifi.

Midi Touch: $17.99
iTunes page : Developer's page
Comments: Appears to be much like touchOSC (above) but for MIDI instead of OSC. Ie, you can build custom layouts of control buttons and sliders and whatnot, and use them to transmit MIDI messages.

Expression Pad: $4.99
iTunes page : Developer's page
Comments: An alternative controller that outputs wifi MIDI.

Everyday Looper: $5.99
iTunes page : Developer's page
Comments: Allows one to record several samples, then loop them and mix them.

Funkbox: $2.99
iTunes page : Developer's page
Comments: A "retro-style" drum machine.

Beatwave: free
iTunes page : Developer's page
Comments: A simple, graphically-oriented sequencer.

Moog's Filtatron: $4.99
iTunes page : Developer's page
Comments: This is a weird one. It's awfully nice looking, and, well, basically, it makes odd sounds.

MorphWiz: $9.99
iTunes page : Developer's page
Comments: An alternative controller that, like the Mugician (below) aspires to be a real musical instrument. The only downside is that it lacks any kind of MIDI or OSC output, and thus you're limited to the built-in sounds.

Korg's iMS-20: $32.99
iTunes page : Developer's page
Comments: A faithful recreation of the Korg MS-20 analog synthesizer, on the iPad. Can be controlled via MIDI over the Apple Camera Connection Kit.

BeatMaker 2: $19.99
iTunes page : Developer's page
Comments:
Very popular mini-studio / sample tweaker / groove sequencer.

Crystal XT: $4.99
iTunes page : Developer's page
Comments: A dedicated synthesizer that can be controlled via MIDI over the Apple Camera Connector Kit. This is probably pretty cool (there's a free Crystal VST synth that makes some amazing sounds) but using the iPad as a sound generator just doesn't really work for me.

OMGuitar: $14.99
iTunes page : Developer's page
Comments: Appears to be a reasonably serious attempt to emulate a guitar (with strumming) on the iPad. Kinda expensive. The demo video is cute.

Jasuto: $4.99
iTunes page : Developer's page
Comments: An idiosyncratic synthesizer that can be controlled by OSC.

nanostudio: $8.99
iTunes page : Developer's page
Comments: Extremely popular mini-studio with many, many features. I'll probably buy this in a weak moment.

StepPolyArp: $11.99
iTunes page : Developer's page
Comments: A sequencer / arpeggiator that talks MIDI either wirelessly or through the Line 6 MIDI Mobilizer.

MIDI Monitor: free
iTunes page : Developer's page
Comments: Requires an Apple Camera Connection Kit -- basically a "MIDI Sniffer" tool that lets you capture and inspect MIDI messages on the wire.

MIDIVision: $3.99
iTunes page : Developer's page
Comments: Requires a Line 6 MIDI Mobilizer -- basically a "MIDI Sniffer" tool that lets you capture and inspect MIDI messages on the wire.

S1 MIDI Trigger: $2.99
iTunes page : Developer's page
Comments: A user-customizable MIDI controller that supports wired / wireless MIDI.

AC-7 Core: $7.99
iTunes page : Developer's page for DAWs
Comments: A DAW controller that appears to work with most major PC / Mac-based DAW software. Looks really cool.

Molten: $9.99
iTunes page : Developer's page
Comments: A drum sequencer that appears to support wired / wireless MIDI.

Soundprism: $2.99
iTunes page : Developer's page
Comments: "Simplified" alternative controller that's designed so it's hard to play a "wrong" note. No apparent MIDI / OSC.

Musix: $.99
iTunes page : Developer's page
Comments: A "hexagonal isomorphic keyboard". Inexpensive and claims to output MID / OSC.

Amos: $2.99
iTunes page : Developer's page
Comments: Think of it as "MIDI wind-chimes". Neat toy that looks ultra-snazzy.

Pianist Pro: $9.99
iTunes page : Developer's page
Comments: A bit pricey but also one of the few iPad keyboard controllers that outputs OSC and MIDI, wired or wireless. Has an arpeggiator and a drum machine. I may end up forking over the $$$ for this one.

OSCemote: $4.99
iTunes page : Developer's page
Comments: Appears to be a general-purpose OSC controller. They advise reading the documentation before buying, and I believe them.

Retronyms Synth: $.99
iTunes page : Developer's page
Comments: Polyphonic sampling synth (no MIDI *sigh*)

iSequence: $14.99
iTunes page : Developer's page
Comments: 16 step pattern sequencer / studio.

iSample: $9.99
iTunes page : Developer's page
Comments: Appears to be a six-channel sampler / recorder / looper.

MegaSynth: $4.99
iTunes page : Developer's page
Comments: 5-note polyphonic synthesizer with sequencer and recorder.

Argon: $1.99
iTunes page : Developer's page monophonic virtual analog synth
Comments: Monophonic analog synthesizer plus sequencer, very pretty.

Euno: $2.99
iTunes page : Developer's page
Comments: Some kind of synthesizer with controls laid out by a graphic designer.

Dopplerpad: $9.99
iTunes page : Developer's page
Comments: A synthesizer with some kind of loop-based scheme for building songs. It might be lots of fun, but I can't make heads nor tails out of it.

Aurora Sound Studio HD: $39.99
iTunes page : Developer's page
Comments: Not sure what to think of this (except yeesh that's an expensive app. It appears to be based on the Yamaha Tenori-On system, which I know nothing about.

iJammer: $4.99
iTunes page : Developer's page
Comments: A WiFi-based MIDI controller (that supports two independent MIDI channels (!)). "The layout is based on the 'Hayden-Wicki' system, with independent mirror image keyboards for the left and right hands. Supports up to 10-note polyphony." Sounds neat, but it also sounds like it would take some effort to learn to play it.

AirPipes: $4.99
iTunes page : Developer's page
Comments: A WiFi-based MIDI Irish Bagpipes / Flute / Whistle control surface for the iPad. It also supports two independent MIDI channels. Might be somewhat easier to play than the iJammer (above).

Peavey AmpKit: $19.99
iTunes page : Developer's page
Comments: A neat concept, but somewhat spoiled when I read that the app functions as a storefront that allows you to purchase additional effects boxes and pedals.

Xewton Music Studio: $14.99
iTunes page : Developer's page
Comments: "Music Studio is the only complete music production environment for the iPhone, iPod touch and iPad. It combines a piano keyboard, 73 studio-quality instruments, a 128-track sequencer, a piano roll editor, real-time effects and much more on a user-friendly interface." Appears to be a pretty serious attempt at an all-in-one studio.

iHolophone: $.99
iTunes page : Developer's page
Comments: Very pretty, but it appears to be mostly a toy.

MendelSynth: $2.99
iTunes page : Developer's page
Comments: Uses some kind of genetic algorithm to generate sounds. I generally love this kind of thing but $2.99 is a bit steep.

Slice Free: free
iTunes page : Developer's page
Comments: More "toy" than "instrument", it offers a novel way to slice up samples to build "grooves".

Bebot: $1.99
iTunes page : Developer's page
Comments: This appears to be kind've a "toy" version of MorphWiz (above).

Mugician for iPad: free
iTunes page : Developer's page
Comments: A very serious attempt at an Alternative Controller; alas, it doesn't do MIDI or OSC. But it's fun (not easy) to play, and you can't beat the price. Check out one of the videos to see / hear it in action.

Curtis for iPad: $9.99
iTunes page : Developer's page
Comments: Supposed to be some kind of granular synthesizer; personally I can't make heads or tails of it. I think granular is a really neat concept, but the results just don't sound very musical to me.

Synthpond: $1.99
iTunes page : Developer's page
Comments: A "Musical Experiment" app; I like that it outputs OSC.

Konkreet Performer: $24.99
iTunes page : Developer's page
Comments: The demo video looks impressive, but they're fooling themselves if they think they can sell this for $24.99 a pop. I predict a price drop soon.

SunVox 1.6: $4.99
iTunes page : Developer's page
Comments: Looks to be a very sophisticated mini-studio (for a very nice low price).